![]() Sets can provide various bonuses that improve overall DPS. Please note that having high pools does not mean good regeneration, and sustained DPS will also need Magicka/Stamina Recovery in order to keep attacking through lengthier fights. Some skills are more affected by “Spell/Weapon Damage”, so optimize your setup so you have a large 40k ish attribute pool with around 2000 Spell or Weapon Damage. The vast majority of skills scale off your Magicka or Stamina pool, so having a large pool means higher damage. Increasing your Magicka or Stamina Attribute Materials or Weapons themselves can be purchased from Guild Traders, or you can refine raw materials or complete Crafting Writs to obtain them. The DPS difference from Purple to Gold is significant and will be noticeable. Once you know what gear you are set on, and are level CP160, invest in the Tempering Alloy or Rosin to upgrade your weapon to Gold Legendary Weapon Quality. Players will want to maximize their DPS, and they can start by focusing on the following: Weapon Quality In PvP, however, players tend to stack Resistance as high as they can, meaning Penetration will pay off more. For this reason you shouldn’t stack Penetration any higher than about 10k. If you have 18k Spell Penetration and the enemy has 10k Spell Resistance, all that additional 8k Penetration is forfeit, meaning you gain nothing from it. In PvE the highest resistances go to around 18k but because of all the debuffs (Major and Minor Fracture/ Breach, Glyph of Crushing) that your Tank should do, realistically you need somewhere around 10k Penetration. Penetration ignores resistance, meaning you will deal more damage. All Magical Damage Sub Types are mitigated the same way. So for example Frost Damage will be mitigated with Spell Resistance + Frost Resistance before applying damage. These stats are roughly equal in terms of what they provide from a damage stand point, however Max Magicka and Max Stamina both allow you to use more Skills before running out of resources.Īll Physical Damage Sub Types are mitigated by Armor (Physical Resistance) and their own mitigation (Poison Resistance for example). Magicka and Spell Damage work together to increase your overall damage per attack, and likewise Stamina and Weapons Damage do the same. If you chose Stamina as your dps then ALL of your attributes will go into Stamina since it increases the effectiveness of all Skills that use Stamina, in addition to the larger resource pool.īesides Max Magicka and Max Stamina, they other stats that really impact your performance are Spell Damage and Weapon Damage. If you choose Magicka as your DPS then ALL of your attribute points will go into Magicka since it increases the effectiveness of all Skills that use Magicka, on top of giving your a larger resource pool. Usually both versions work very well for each class with the biggest differences being Skills used and Damage type. Rotation is what makes or breaks every DPS build.īefore you do anything else you need to choose is your DPS going to come from Magicka or Stamina based Skills. Having great Gear, knowing what Skills to use and what to focus on is only one part of the equation. Having high Damage Per Second is very important for Veteran end game content, otherwise you become a liability, and it becomes much more difficult. In this Elder Scrolls Online DPS Guide I am going to cover a bunch of mechanics and how to improve your overall DPS.
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